Jun 24, 2008, 07:26 PM // 19:26
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#41
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Academy Page
Join Date: Aug 2007
Location: Cedar Rapids, IA
Guild: Charter Vanguard
Profession: W/E
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As far as weapons go, this seems to be a great update. I wasn't looking forward to crafting a bunch of useless weapons for my main title character. Now it looks like I'll be able to craft warrior weapons for the warrior, a bow for the ranger, a stave, wand and focus for my ele, etc.
I also suspect that some mini-pet prices may plummet. The only reason I was hanging onto dupes was because I wasn't sure how they might affect the HoM. Now it appears there will be almost no reason to keep any mini-pet dupes.
It also means I won't have to run Glint's Challenge any more to get armor upgrades for all my toons' EOTN heroes.
So it looks like great news all-around. Thanks ANet!
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Jun 24, 2008, 07:27 PM // 19:27
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#42
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Frost Gate Guardian
Join Date: Aug 2006
Location: USA, Southern California, Orange County
Guild: Tyrian Elements [TyE]
Profession: R/Mo
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wow, HoM was by far one of the few worst mistakes and tragedies that has ever hit Gws! I'm so glad to see all this in development changes! that is RAD. The only thing I would like to see more is more variety for the weapon of valor monument. I know they added tormented weapons, and thats surely a start! but I would like to see if we can add so many more valuable skinned weapons that we have worked so hard to get! Like greens, and maybe HoM could detect only certain skinned weapons that are gold, such as zodiacs, celestials, crystaline, chaos, storm, eternal, etc! that would really make it perfect for me Great UPDATE though! i love at least that something is happening!
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Jun 24, 2008, 07:28 PM // 19:28
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#43
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Krytan Explorer
Join Date: Jun 2008
Location: West Siiiiiiiiiiiiiide
Guild: Gwen Has A Thing For [Pyre]
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Good job anet 8D
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Jun 24, 2008, 07:30 PM // 19:30
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#44
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Desert Nomad
Join Date: Apr 2006
Profession: R/
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Much improved, especially account wide.
Shame I can't display the high end weapons I actually use.
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Jun 24, 2008, 07:32 PM // 19:32
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#45
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Krytan Explorer
Join Date: May 2005
Guild: none.
Profession: W/
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Epic win.
So if I have multiple legendary survivors, putting all of them in the HoM is worthless, and the only good reason to have multiple legendary survivors is to max titles on multiple characters?
I think I wasted a shitton of my time.
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Jun 24, 2008, 07:32 PM // 19:32
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#46
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Frost Gate Guardian
Join Date: Jun 2006
Location: Netherlands
Guild: X-Universe [XU]
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This is absolutely freaking brilliant. I always stayed away from it and this was one of the main reasons for it, now I will start working to fill it up.
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Jun 24, 2008, 07:33 PM // 19:33
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#47
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Desert Nomad
Join Date: Jan 2008
Location: New York
Profession: W/R
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So wait... if I have five characters and put four minis, per character, into the Monument of Devotion, it'll total the 20 "needed" to complete that section of the Hall of Monuments under the "account" variation, right?
If so, then I'm more than happy about this update... whenever it plans to be implemented, of course...
Quote:
Originally Posted by Kalendraf
I also suspect that some mini-pet prices may plummet.
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I might finally get to buy a mini Water Djinn without the need of Ectoplasm or Zaishen Keys!
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Jun 24, 2008, 07:34 PM // 19:34
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#48
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Forge Runner
Join Date: Feb 2006
Guild: Kindred Order of Souls [KOS]
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Wonderful!
I think now might be the time to sell those two armbraces I've been holding onto.
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Jun 24, 2008, 07:34 PM // 19:34
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#49
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Hold it!
Join Date: Jul 2006
Location: In your local courthouse.
Guild: The Arctic Marauders [TAM] (elite PvE, PM)
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This is great news, lets wait for the update to see how it all turns out.
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Jun 24, 2008, 07:40 PM // 19:40
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#50
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Krytan Explorer
Join Date: Oct 2006
Guild: International SuperStars
Profession: W/Mo
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Does this mean I could create a new char get legendary survivor and make another and get Legendary Defender of Ascalon and then shove them into my hom and delete the new chars? If so Im getting my farm on right away lol
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Jun 24, 2008, 07:43 PM // 19:43
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#51
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Wilds Pathfinder
Join Date: Jul 2005
Location: Finland
Guild: League of Extraordinary Explorers [LOST] (my one man guild)
Profession: Me/
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A very good update. If this works like I think it will, the only monument I don't have complete is Valor (and I never will) but even that should net some GW2 unlocks.
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Jun 24, 2008, 07:48 PM // 19:48
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#52
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Academy Page
Join Date: Dec 2007
Location: Atlanta, GA
Guild: Droknars Arena Dogs
Profession: Mo/R
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I'm still a little confused. Can I partially fill each monumen on different characters to make a complete monument? I get the account wide transfer to GW2, but still not sure if I need to for examples craft all the weapons on one toon or if i can make some on one and some on another and have the monument be considered full. My understanding was that some the the "unlocks" would require a full monument (ie all 11 weapons). Is this true or would having a partial monument give partial unlocks?
Very impressed with overall concept of the update but still a little confused abou the details. (Have not looked a wiki for more info yet as i cannot access it from work).
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Jun 24, 2008, 07:49 PM // 19:49
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#53
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Academy Page
Join Date: Apr 2007
Location: B(r, sun) where r > 0
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Could someone pm me the answer to my question below? I never read through these big threads.
Quote:
Currently, the Monument to Valor only allows the display of Destroyer weapons. Adding support for Tormented weapons will allow us to give players more options for what they want to display (and unlock for Guild Wars 2)
So stuff we put into HoM will be unlocked for GW2.
Question:
Does this confirm that we'll be able to bring armor skins/minis/pets from GW1 into GW2?
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Jun 24, 2008, 07:51 PM // 19:51
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#54
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Forge Runner
Join Date: Nov 2006
Profession: A/N
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Wait, it looks like a decent update.
...
!!
Now just change all grind based titles to acc based, k?
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Jun 24, 2008, 07:52 PM // 19:52
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#55
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Wilds Pathfinder
Join Date: Sep 2006
Location: Home...
Guild: Vier Reiter [Vier]
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This is coolness covered in awesomesauce with a side of kick ass
lovin' this, thanks and rock on anet
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Jun 24, 2008, 07:52 PM // 19:52
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#56
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Wilds Pathfinder
Join Date: Apr 2007
Guild: Army of Darkness
Profession: A/Mo
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Great Job Anet.
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Jun 24, 2008, 07:53 PM // 19:53
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#57
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Wilds Pathfinder
Join Date: Aug 2006
Location: Netherlands
Guild: [WitB]
Profession: W/
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Hmm while they are working on the HoM, this might also be the time to change the re-arranging option. The current button just sucks, drag & drop titles/items of your choice would be much better!
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Jun 24, 2008, 07:55 PM // 19:55
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#58
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Lion's Arch Merchant
Join Date: Jun 2006
Location: Utopia
Profession: D/
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I love it
GG Anet. You make my heart go boom boom boom
Seriously though good idea. A lot of elitist will cry here and there but the majority of the GW community will love it.
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Jun 24, 2008, 07:59 PM // 19:59
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#59
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Forge Runner
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The mind boggles...
What's next? Auction House?
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Jun 24, 2008, 07:59 PM // 19:59
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#60
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Wilds Pathfinder
Join Date: Apr 2007
Guild: Army of Darkness
Profession: A/Mo
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Quote:
Originally Posted by Kotetsu Rain
GG Anet. You make my heart go boom boom boom
Seriously though good idea. A lot of elitist will cry here and there but the majority of the GW community will love it.
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What do you expect? this game is loaded with cry baby assholes.
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